We will cover basic draft ideas and strategies in next week's article. Head-to-head leagues are made up of anywhere from eight to 16 teams and must have an even number of teams. You will play against another team in a predetermined length of time that determines a single "game", most often one or two weeks.
In a H2H league, you can play any combination of players available to you at any time. Each team can play anybody in their lineup that has a game on that day as long as they have an open roster spot. Most leagues will use a two-week segment to begin the season to eliminate the game imbalance that will exist due to scheduling. Take this table concerning the schedule for the first week of the season for the Pacific Division teams for example:. In a one-week league, a team made up mostly of Anaheim, Calgary and Los Angeles players would have a huge advantage based on the sheer number of games those teams play in the opening week.
Now let's look at the same schedule over the opening two weeks for each team:. While there is still a gap from most games played Calgary with eight to least games Arizona and Vancouver with five , there is more balanced distribution with the larger sample size. There will always be segments where a particular team plays a relatively shallow number of games or a large amount.
Managing those segments is an important skill in head-to-head leagues, one that can be maximized by your waiver wire. We will talk about waivers shortly.
The key to H2H leagues is managing your lineup on a daily basis. Since there is no limit to games played per position in the majority of these leagues, you can have anyone playing a game that day in your lineup. These leagues require more daily management than rotisserie leagues and play much closer to a traditional fantasy football league. To win the match-up, you will need to win more statistical categories than your opponent 10 categories for most leagues.
For example, your team scores 25 goals and your opponent scores 22, you win the goals category. If your team has 48 assists, but your opponent has 51, they win in assists.
In most leagues, there are 10 categories that will be used, so at the end of the segment you can have a category record ranging from to you can also tie categories. If you are in a league that uses category results, they continually tally over the course of the season, so every match-up is worth 10 categories. No matter how your league scores its segments, most H2H leagues will end with a playoff, usually taking the four teams that finish the regular season with the best records.
These teams will face off with the best record taking on the fourth best and two playing three. The winners of those segments will play each other for the league championship. Private Leagues or Public Leagues If you know all of the managers who are going to be in your league, or you want to recruit individuals, you may want to join or create a " Private League ".
The person who creates a Private League sets a password and other managers use that password to join the League. However, please keep in mind that the creator of a League will not have the ability to control any other League functions. If you already know all of the managers in your League and want complete control of your League's rules, you should also check out the CBSSports.
If you create or join a Public League, you will have no control over who joins the League. Be sure to read the description of the League you want to join to make sure it is suitable for you. All Leagues are required to have 12 managers. The first day of the NHL season is set for October 12, For drafts held on October 12, or later, the League's start date for the purpose of scoring will be the following Scoring Period as defined below after your draft.
It is recommended that you, prior to your draft, organize the Rank List according to your own player preferences. However, you are welcome to leave the Rank List in the order our experts have provided.
During the live draft CBSSports. This link will allow entry into the draft room. The order of the draft will be randomly generated between midnight and AM ET either the day of, or the day before the draft. If your League has the mandatory twelve 12 managers as of approximately forty-eight 48 hours prior to your scheduled draft date, the League will aggregate and generate a draft order.
If not, your League will receive an e-mail explaining that you must have twelve 12 managers as of twenty-four 24 hours prior to your draft date. If your League does not have twelve 12 team managers as of twenty-four 24 hours prior to your draft date, your League will be disbanded and each manager will have to join or create another League.
When it is your turn to pick, you will have ninety 90 seconds to draft a player. If the ninety 90 seconds pass and you have not manually selected a player, the player ranked highest in your Draft Queue will be automatically drafted.
If the Draft Queue is empty, a pick will then be made from your Rank List. The draft order will " snake " at the end of each round, meaning that the team with the last pick in the current round will have the first pick in the next round. Waiver priority immediately after the draft will be the reverse order of the first round of the draft. So, Team 12 will have the highest waiver priority and Team 1 the lowest waiver priority.
You'll find more help with the live draft in the Help Center inside your League after signup. When choosing to participate in an automated draft, you can customize your rank list in one of two ways: a single, comprehensive list or 4 individual positional lists.
If you choose the comprehensive list, all available players in your player pool will be populated in one list. You may manipulate the rankings however you choose. You will rank the players on each list in the order of your preference, with the player you'd most like to draft being 1 on a list, and so on. If you choose to rank your players via the 4 positional list option, a comprehensive list will also be compiled from these individual lists based on projections.
However, if you make subsequent adjustments to this comprehensive list that conflict with your individual rank lists, the individual rank lists will become invalid. For example, if you have Ryan Kessler ranked ahead of Jonathan Toews on your Center list, but decide to move Jonathan Toews ahead of Ryan Kessler on your comprehensive list, your positional list will become invalid. As in the Live Draft, you are not required to make changes to our rank lists.
If you choose not to, our default lists, which reflect the rankings of our ' Fantasy experts ', will be used. However, if you decide to organize the lists yourself, you will have up until the start of your draft to do so. When your draft begins, the rank lists will be closed and considered ready for the draft. On the morning of the scheduled draft day, an Automated Draft will be conducted.
Players will automatically be drafted for you using your Rank Lists. An e-mail will be sent to each manager after the draft has been completed. Please refer to the table below each number in the table refers to each team's draft position for that round for the draft order for the full 14 rounds of the draft. You'll see that the order staggers each round of the draft Team 1 has the first pick in round 1; Team 6 has the first pick in round 2, etc. Teams Teams Overview Each League will consist of 12 teams, divided into three 3 divisions of four 4 teams each.
The divisions will be called: East, Central, and West. Managers may select a starting lineup each week from these 16 players. The chart below lists the required number of players at each position for the 'starting lineup' and the ' draft '. Once the draft is over, you can carry, in reserve, as many or as few players at each position as you like, as long as your overall roster does not exceed 16 players. During the draft, players are drafted at the position they are listed under in our database, regardless of whether that player plays multiple positions.
Head-to-Head Scoring Point Values Each week, your team will compete against another team in your League in a head-to-head matchup. Review our Roster and Lineup management article to learn more. You need to have JavaScript enabled to use this page. To enable JavaScript, follow these instructions. Yahoo questions? Sign up here. Decide if you want to be a Manager or a Commissioner There are 2 active roles that you get to choose from before you start playing. Manager - Everyone who plays Fantasy Hockey is a manager.
Managers draft a team of fantasy players and compete against other managers. They follow rules defined by Yahoo or a commissioner. Commissioner - The commissioner aka commish is also a manager, because they'll play right alongside other managers, but they decide how a Private League is ran.
This means they're in control of every setting and rule the league uses. In a way, they also manage the managers, since they can lock out or remove a manager for any reason. You can become a commish by creating your own Private League. Head-to-Head - Face off against a new manager each week for the best weekly stats. The manager who has the most weekly wins takes the crown. But there are also ones that count everything from plus-minus, penalty minutes and faceoff wins to blocked shots, hat tricks and time on ice TOI , among other things.
These are tougher to predict, so that's why Rotowire. You enter your scoring system and the model spits out a ranked list of guys you should target!
Like baseball, you can play roto or points - the concepts are the same. Roto ranks your totals first to last in each category and awards you with that rank. Points leagues give you points using a multiplier and then adds them up to one giant total. Play what you like! Want to really test your general manager abilities?
Head-to-head pits you against another owner, usually over the course of a week but sometimes it's based on a single night's NHL schedule. Your ability to pick the right roster to matchup against the other owner's team will dictate your success. Single-year leagues are a great way to get started in fantasy hockey. You pick your team and manage it for one season, and then throw them all back in the proverbial pond once the ice melts at the end of the year.
Keeper leagues involve guys you get to hold onto for the next season. These leagues allow you to imitate a real NHL general manager and often have complex rules around contract length how long you can keep a guy without penalty and annual cost.
Admittedly, I'm biased - keeper leagues are my favorite, hands down. The waiver pool can be a real lifeline if you get hit with injuries during the season. But just remember this: the waiver pool is made up of players that no one wanted in the first place. They weren't good enough to draft. Generally, the only good players you'll find there were cut by accident, are returning from injury mid-season or have been promoted from the minors. I'm not saying avoid the waiver wire, but just be smart about it.
Most leagues use a priority system, so you'll drop to the bottom of the priority list the moment you snag a player off the wire. Always weigh the potential value of the player against the possibility a better player might come along maybe a young buck from the minors. You might not get him if you already used up your priority spot.
Make your picks worthwhile! More and more hockey leagues are using FAAB than ever before. Reputation matters in fantasy hockey, so do not blow yours by offering up lopsided trade offers to fellow owners.
That's the fastest way to be branded a jerk and I'm using the nice word in this article. DO NOT offer a droppable guy and a bag of pucks for a star player. DO NOT be like that person who calls in to sports radio and sounds like an idiot.
0コメント