It was somewhere about this time that I noticed that Tera had been prompting me to move directly to the next instance. Every day upon log-in, Tera presents players with five or so daily quests, specially tailored to whatever your current level is. Until this point, I had been completing the quests on autopilot. Just by playing the game, I had been completing the dailies without even paying attention to them.
When I finally went in to actually check what my dailies were, I saw that I could just queue up for the next level of instances without earning access by questing. And from then on, questing felt like a waste of time. Players can just progress from instance to instance, leveling up and gaining new gear just by grinding dungeons.
This process is so fast and easy that there is no reason to ever really go questing out in the wild. There is a giant, beautiful world in Tera, and very little reason to visit any of it once you have progressed past the first dungeon.
Even daily quests that require players to kill a certain number of level appropriate monsters offer UI to transport the player directly to the zone where the monster resides, side-stepping any story or context.
But for new players, the effect is jarring. The good news is that the instances that are now the primary focus of Tera are really fun. The difficulty does indeed ramp up, and after the first five or six dungeons players can expect to work for their wins. No matter what role you are playing, you will be running around, chasing the bad guys and dodging their attacks, which is deeply engaging. I played as a healer, and between keeping everybody on their feet health-wise and maintaining their mana at a respectable level, I had my hands full in a good way.
So, the combat that Tera is famous for is intact on consoles and has been translated well from PC. What has not come over successfully is the ability to communicate with other players — a vital part of the MMORPG experience.
Nor, if you are the new kid, can you ask any questions. This leads to a lot of situations where you are standing in the wrong spot during a boss fight and suddenly spikes shoot out of the floor. One place that might have benefited from better communication is the in-game battleground, which is so horrific and strange that I have to address it.
One of the daily quests that is always present prompts players to win in the battleground instance. The prize for doing so is a ridiculous amount of experience points, enough to advance an entire level, even in the late game.
The idea is to beat up the opposing boss while protecting your own. The problem is, this battleground is no fun at all. The entire battle takes place in a toy-land castle, and as far as I can tell, it has nothing to do with the rest of the game. I absolutely hate it, but I found myself logging into matches, just to save on grinding instances, as the battleground offers up to five times as much experience as a completed instance does.
So yeah, the battleground bummed me out. I should also mention that there is a fair amount of technical jank still at play in the console version of Tera. Texture pop-up is rampant which is not a deal-breaker , and lag in heavily populated areas slows the game to a crawl which kind of is a deal breaker.
I had to crash the game more than once to free my lag-frozen character from their low framerate hell. So, what do you get with Tera? You get a high budget MMORPG basically handed to you for free, with no microtransactions standing between you and all of the playable content.
You get a lot of fun dungeons, a beautiful but empty world that might be fun to explore with friends, and a god-awful battleground that sucks to play but can help you advance in level very quickly. This all sounds negative, but the fact is, I did have a lot of fun with Tera. The battles are fast and intense, and the dungeons are interesting and well laid out. If you have a group of friends to play with, you will likely have a great time.
Just keep in mind that Tera is now six years old, and the concessions that have been made over that timespan to assist long-term players in ramping up new characters might be jarring to folks just starting out. While the combat and dungeons are fast and fun and have been translated to console successfully, the over-world has been sliced and diced in a manner that removes most reasons to visit it. The Nexus appears high in the sky, and monsters spew out from it.
The Nexus appear above Northern Shara. Players can participate in the Nexus event to acquire gear, Agnitor Reputation , and Agnitor Credits. Nexus was added to game in June It been disabled since a patch from December 16, If a player participates in two successful Nexus Portal closures, they gain the ability to enter the Nexus Traverse to defeat even more Nexus Creatures for more rewards.
Continents Provinces Dungeons. Items Consumables Crafting Materials Quest items. Metal armor Leather armor Cloth armor.
0コメント