Ah yes, the elo hell that everyone always makes fun of. It's there, but ranked is still so fun. Winning makes you ecstatic and looking forwards towards the next rank. Losing is the most horrible feeling. But in the back of your mind, you always want to play more in hopes of winning. And i promise you will get that 10 game win streak some day. A huge part of the league of legends community.
The hype is always insane. Getting hyped is always so fun and cheering for your favorite teams is too. Another fun part is the lcs picks.
Recently me and my friend tried out the Shen Evelyn combo from the Korean lcs and dominated. It was really fun too. You can also learn a lot from the player's decisions and plays. Yes the ever so toxic community that Rito has created.
With ragers and trolls in every game. And salty kids on the forums raging about a loss to a Caitlyn who out poked them in lane. But seriously, we are what makes this game as fun as it is. WE ARE!!! The community has a lot more nice guys than mean ones, and chilling with them is a lot of fun. Because of recent popularity, league has apps like this where I can interact with other players and have an awesome time. The guides you guys make are so helpful to making me a better player.
And it's not like you can just type out an entire guide to that player when you have your own lane to deal with. There's a reason why people get so upset about unnecessary deaths. League is a game of highs and lows, and the moments when my team works as a cohesive unit easily make up for the matches where things go wrong.
While it's fun to play ADC the champion who starts weak but becomes unstoppable later and steal the show with insane kills, I find it just as rewarding to be the support who protects and nurtures that player to greatness.
Seeing them obliterate the entire enemy team is like watching your child walk across the stage to receive their diploma, only I'm in my underwear and listening to Prozzak you can't play League and not listen to bad electronica.
I imagine League's ranked mode only amplifies these peaks and valleys, but I like playing a multiplayer game that demands such a big investment in a given match. It creates palpable tension and stakes. Plenty of nuances between League of Legends and Dota 2 end up making a world of difference in how each game plays, but none is bigger than their financial models.
Dota 2 gives you every character for free but charges for cosmetics, whereas League of Legends offers a free weekly rotation of champions but requires you to grind or purchase the rest. Of course Dota 2's model is much friendlier, but I actually appreciate League's drip-fed roster because it stops me from feeling overwhelmed by too much choice. I'm sure there will be a tipping point where I'll feel pressured to grab my wallet, though. Even so, I wouldn't call League stingy. I've permanently unlocked 11 champions so far not including the free rotation of 10 champions and have earned enough currency to buy some of the cheaper champions when I want to.
Where things get a little overwhelming is when it comes to all the secondary crafting resources that can be used to buy skins, new color palettes, and other cosmetics. That kind of stuff is fine, but it just doesn't matter to me like it does in other games so it's easy to ignore it and focus on learning new characters and getting better overall.
I can fuss over what costume I have after I understand how the hell to "freeze a lane" and when to do it. One caveat to that is rune pages, which are a kind of meta customization system that let's you choose a few passive buffs to give your champion.
It's a very granular system that is easy to ignore but pretty essential to creating effective builds. The problem is that you only have two customizable rune pages and every champion has their own combinations of runes that best suit them. You'll either need to buy more pages which are stupidly expensive or constantly adjust the two you have for each champion you intend to play. Place a ton of boxes and watch everyone scream and run in terror as they activate your unholy boxes of death.
You can also make a clone of yourself that explodes on enemies. Anyone who you touch should die on impact. Nunu works great with a friend on voice comms. Ask them to bait an enemy towards you while you hide in a bush, then pop out with your ultimate and just watch their HP melt in an instant. Full lethality Garen lets you one-shot enemies with a swing of your sword.
To pull off the combo, simply tap Q, E, and if needed, R the enemy champion to find them dead. The combo is fun and almost never gets old. Try it! Singed is weird…but fun. His playstyle is unlike any other champion; you have to run away from your enemies in order to kill them. If given lots of AP, Singed can do tons of damage to anyone following him. Instead, I met a much kinder, gentler creature: the smurf. These are experienced players who create alternate accounts so they can go back into the game's kiddie pool.
They may do that to try out new characters and positions, or just enjoy low-stakes games without the pressure of competing against formidable opponents. But really, many of the smurfs I met in co-op explained to me, they do it to fuck with new players. At least, that's what they said they wanted to do.
In my experience, they ended up doing the exact opposite. Especially when playing in co-op games, smurfs were often willing to entertain the many, many questions that kept coming into my head.
I just had to learn how to phrase them the right way. Maybe the teammate could tell that I still didn't get it, because a minute later the smurf wrote: "focus on their health bars. I looked to the cluster of red and blue minions going at it a few feet in front of Shyvana, picking out one with an almost-empty health bar.
She ran up and punched him. It only took one hit—the minion slumped over. Same with the next one. And the next one. And the one after that. Never mind the tutorials, I realized, this is how you learn to play League of Legends. I kept asking my teammates for small pieces of advice. Sometimes I'd find myself in a team that barely said a word to one another after calling out their positions. Far more often I found willing friends and allies.
No single person laid bare the secrets of League or anything like that. But over the course of many more co-op games during my first two weeks playing, I gathered up enough bits and pieces of feedback from vocal and friendly smurfs that the game finally started to make sense. Shyvana is a "tank," these players helped me understand. That means she's best suited for the top lane, where the heavy bruisers of the team go, or killing monsters in the jungle.
I should kill as many minions as possible early in the game rather than champions to level her up as fast as I can. Her "W" helps with that, since it casts a ring of flame that damages anything in her immediate vicinity. Her ultimate dragon-transforming ability, or "ult" in League- speak is a great way to get an extra leg up against an enemy since, I mean, it turns her into a friggin' dragon:. But the ult is useful in other ways as well.
It can also help her jump away from a dicey position when she's getting ganked. Shyvana seemed sturdy enough in co-op that I'd decided to step into full-on player-versus-player mode.
The game had only just begun. I'd just been killed by Garen, a hunky sword-wielding champion. Each time your champion dies, you have to sit through a cool-down period before they're dropped back into the base. I was using this downtime to peruse the shop and try to decide what to buy next—another tip I'd picked up in co-op after a smurf noticed I was spending too much time idling at the base.
Shyvana dropped into the base, and I sent her back to the top lane. Like the cool-down times you're forced to endure after being killed, traveling to and from your bases eats away valuable seconds of game-time that can and should be better spent.
It's an incredibly clever form of punishment, making you feel so powerless to the ticking of the clock. Every unbearably long walk from the base to my lane hammered home a crystal-clear message: don't fuck up. I made it back to the top lane and started killing minions.
Garen showed up. I kept my distance, skirting around the edges of the enemy minion cluster to put as much distance between the two of us as possible.
It wasn't enough. A few seconds later, we edged close to one another and Garen leapt into the air, falling back to the ground by my feet with a resounding thud. My health bar dropped. I tried to run in the opposite direction, back to the safety of my tower, but I was stunned.
Shyvana moved in slow motion. Garen started spinning around in circles, slashing at me with his sword. Not this guy again. This was pvp. No more time for co-op's idle chatter. It was strictly business now. Back to the lane. There was Garen, again. He had two levels on me at this point. I stayed well away, darting backwards pre-emptively whenever he seemed like he was getting too close.
Things seemed like they were going fine for a minute or two, and I managed to close some of the gap between our levels. Then I heard a short ding—League's ping sound. A small red icon appeared near the two of us, at an opening in the top lane that goes into the jungle. I'd been hearing a lot of pings, and still hadn't mastered any part of League well enough to multitask so effeciently that I could actually listen to these same pings, so I didn't make much of it.
Suddenly a giant unsightly demon of some sort ran through the opening and charged at me. I'd never even seen this champion before. I fumbled with my keyboard, jamming blindly on the q,w,e, and r keys.
It didn't do much. Garen leapt into the air again while the demon kept slicing at me. I wanted to write: "What the fuck do you think I've been doing? Should I just stop playing? I started to think, completely defeated by the thought that I was messing up so much I'd become an extra burden on my team rather than a genuine asset. Can I leave the match—is that a thing you can do in League? Not really, no. Once a game begins, there's no easy way out of it unless your entire team surrenders.
You can just sign off, leaving your team to finish out the battle one man down. Doing so is universally frowned upon, though. It might not feel very good, but you're better off just sticking it out—seeing the game through to the end, however bitter that end may be.
I sat through yet another cool-down, fuming at myself and wondering what, if anything, I could do to salvage the rapidly deteriorating situation. Then as I was running back to the top lane, I noticed something. Garen wasn't there anymore. I could see from the circle icon with his face on the mini-map that he'd gone to the middle, where he was duking it out with two of my teammates. Maybe he'd grown bored of having so little competition.
Or maybe his team said they needed him more on mid. Either way, I had an opening! I could take the next tower with only minions to deal with. Even I knew how to deal with minions. Finally , I thought, I can do something useful! I was wrong. As I ran past the safe zone of the last standing tower in my lane, I noticed things were quiet.
Really quiet. Way too quiet. I came up on one of the patches of tall grass peppered throughout all of the lanes. When I was directly next to it, the demon leapt out and started hammering at me. Shit, shit, shit. I turned around and started racing in the other direction, triggering my ult to put a precious few feet between me and the enemy.
Another two champions ran out from the jungle and cut off my retreat. The three of them made short work of me. It was a simple question. But something about it sounded desperate. This was the week after my Shyvana struggles had officially come to an end. She'd been taken off the free champion rotation, meaning that I'd either have to spend the "Influence Points" I'd gathered from playing to permanently unlock her or purchase her with "Riot Points," the other main currency in the game.
Champions cost a lot less Riot Point than Influence Points, the catch being that you don't accumulate RP over time by just playing the game. One of the main ways Riot makes money off League, then,is by selling huge bundles of them for real-world cash. I had a few thousand IP at that point—enough to purchase Shyvana if I really wanted to.
But I was doing so poorly with her that cashing in on all my game time didn't feel worth it. Better to try something new instead.
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